112 return inShape.
rows == inShape.
cols &&
self_type transpose() const
Definition: NdArrayCore.hpp:4882
const Shape & shape() const noexcept
Definition: NdArrayCore.hpp:4511
A Shape Class for NdArrays.
Definition: Core/Shape.hpp:41
uint32 rows
Definition: Core/Shape.hpp:44
uint32 cols
Definition: Core/Shape.hpp:45
Holds a 3D vector.
Definition: Vec3.hpp:51
Factory methods for generating direction cosine matrices and vectors.
Definition: DCM.hpp:43
static NdArray< double > eulerAngles(const NdArray< double > &angles)
Definition: DCM.hpp:68
static NdArray< double > eulerAxisAngle(const Vec3 &inAxis, double inAngle)
Definition: DCM.hpp:96
static NdArray< double > yRotation(double inAngle)
Definition: DCM.hpp:174
static NdArray< double > xRotation(double inAngle)
Definition: DCM.hpp:161
static NdArray< double > zRotation(double inAngle)
Definition: DCM.hpp:187
static double pitch(const NdArray< double > &dcm)
Definition: DCM.hpp:136
static bool isValid(const NdArray< double > &inArray)
Definition: DCM.hpp:109
static NdArray< double > eulerAxisAngle(const NdArray< double > &inAxis, double inAngle)
Definition: DCM.hpp:82
static double roll(const NdArray< double > &dcm)
Definition: DCM.hpp:124
static double yaw(const NdArray< double > &dcm)
Definition: DCM.hpp:148
static NdArray< double > eulerAngles(double roll, double pitch, double yaw)
Definition: DCM.hpp:55
Holds a unit quaternion.
Definition: Quaternion.hpp:56
double roll() const noexcept
Definition: Quaternion.hpp:402
double yaw() const noexcept
Definition: Quaternion.hpp:607
double pitch() const noexcept
Definition: Quaternion.hpp:370
NdArray< double > toDCM() const
Definition: Quaternion.hpp:549
bool essentiallyEqual(dtype inValue1, dtype inValue2) noexcept
Definition: essentiallyEqual.hpp:49
dtype round(dtype inValue, uint8 inDecimals=0)
Definition: round.hpp:45